HitReg. Make your shots land.
A focused, standalone tool — not a tier. 12 tweaks aimed at one thing: making your shots register. It tightens packet timing (Nagle, throttling, interrupt moderation, RSS/RSC), input latency (raw 1:1 mouse, scheduling, Game Mode), CPU tick stability, and render latency (MSI mode, true fullscreen) so what you see and click is what the server gets.
FrameForge-HitReg.exe · 108 KB · one-time, pay in crypto
Four stages between your click and the kill.
“Hit reg” isn’t one setting — it’s the whole chain from your mouse to the server and back. HitReg tightens every link: your input, the CPU timing under it, how the frame reaches the screen, and how packets leave your NIC. Eleven of the twelve are on by default and fully reversible; the one experimental timer tweak ships off.
Netcode & packet timing
4Network card latency fix (power-saving off, RSS on, RSC off)
Stops the NIC idling-down (jitter), disables Energy-Efficient/Green Ethernet + Flow Control if present, and trims receive-coalescing delay so packets reach the game sooner.
Disable-NetAdapterPowerManagementEEE/Green/Flow = 0netsh int tcp set global rss=enabled rsc=disabledDisable Nagle's algorithm (send inputs immediately)
Sets TcpAckFrequency=1 and TCPNoDelay=1 on your active adapter so shooting packets aren't batched. The classic hit-reg packet-timing tweak — biggest on TCP games, smaller on UDP shooters, fully reversible.
Interfaces\{active}\TcpAckFrequency = 1TCPNoDelay = 1Remove network packet throttling
Disables the Windows multimedia network throttle (NetworkThrottlingIndex) so game packets aren't paced behind other traffic. Reversible; reboot to apply.
SystemProfile\NetworkThrottlingIndex = 0xFFFFFFFFDisable NIC interrupt moderation
Stops the network card batching interrupts, so incoming hits/positions are processed with less delay (applied only if your driver exposes it).
*InterruptModeration = 0 (if exposed)Input latency
3Prioritize shooting input + kill mouse acceleration
SystemResponsiveness=10, foreground-favoring CPU scheduling (Win32PrioritySeparation), and raw 1:1 mouse (acceleration off) so shots and peeks register exactly as you move.
SystemResponsiveness = 10Win32PrioritySeparation = 0x26Mouse acceleration = offMMCSS 'Games' scheduling priority
Raises the games multimedia scheduling class so the game thread gets CPU time first.
Tasks\Games\GPU Priority = 8Priority = 6Scheduling Category = HighGame Mode on + background capture off
Enables Game Mode and disables Game DVR/background recording so nothing steals frames or input cycles mid-fight.
AutoGameModeEnabled = 1GameDVR_Enabled = 0AppCaptureEnabled = 0CPU tick stability
3Max-performance power plan (steady clocks/ticks)
Ultimate Performance with no core parking, 100% min/max processor state, aggressive boost, PCIe ASPM off, and no USB power-down — keeps CPU tick timing steady so spread/recoil stays consistent. Reverts to your current plan.
Ultimate Performancecore parking = 100%proc min/max = 100Disable CPU power throttling
Stops Windows quietly down-clocking the game/background threads that handle tick timing.
Power\PowerThrottling\PowerThrottlingOff = 1Disable dynamic tick (experimental timer)
Forces a constant system tick — can steady frame/tick pacing on some rigs; tiny and debated, costs a little idle power. Off by default; reboot to apply.
bcdedit /set disabledynamictick yesRender latency
2MSI mode for GPU & network card
Message-Signaled Interrupts lower DPC latency on the GPU and NIC, tightening the input → render → packet loop. Often already on; reboot to apply.
…\MessageSignaledInterruptProperties\MSISupported = 1Prefer true fullscreen (lower click-to-photon)
Sets the global fullscreen behavior so games use real exclusive fullscreen, cutting the compositor delay between your shot and the screen. Reversible.
GameConfigStore\GameDVR_FSEBehaviorMode = 2Standalone, not a tier
Anti-cheat safe
Honest about UDP
System Restore + Revert.bat Windows 10 / 11 · 64-bit
Stop losing fights you won.
12 tweaks, $15.99 once, no subscription. Pay in crypto and your key is issued the moment the payment confirms.